In the past few days I’ve been revisiting a topic I’ve
written on before: the connections – or lack of them – between medievalism and
colonialism in fantasy. I’d originally thought it was a negative correlation,
that works which explore and critique processes and practices of colonialism
don’t, for various reasons, do it in conventionally medievalist settings. I’m
giving a paper next week at Melbourne University and it’s made me rethinking this. In the paper I’m talking (briefly) about
5 works/ groups of work which have colonialism and its legacies as a theme:
Terry Pratchett’s Nation; Robin
Hobb’s Soldier Son trilogy; Naomi
Novik’s Temeraire series (having
grown up loving C. S. Forester and Anne McCaffrey I love this amalgam of the
two); N. K. Jemisin’s Inheritance
trilogy, and the Dragon Age game
franchise (I read the narrative of elven slavery to humanity as distinctly
linked to colonialism).
The first three are all set in analogues of the nineteenth
century; Pratchett and Novik use Alternate Worlds and Hobb a secondary world
that is very clearly and deliberately inspired by the heyday of European
imperialism. Sailing ships and guns are the forefront of technology in these
worlds, not swords and castles. All three engage with colonialism (I’m using
this a an umbrella term, the details in each vary) as it’s happening, in the
narrative present. The other two use pre-industrial worlds. Dragon Age has a reasonably conventional
fantasy setting: ‘Europe in the Middle Ages’, while Jemisin’s is distinctly
non-European and is more a fall of empire and the aftermath thereof than the
conventional fantasy ‘epic struggle against evil.’ Both of these works are
interested in the long-term social and cultural impacts of colonisation, and in
both the actual process happened long ago. Even with pre-industrial settings,
and a medievalist one at that, colonialism still can’t happen in the Middle
Ages.
I think there’s more than one reason for this. For a start
authors (and I include game-makers here) who are interested in social justice
and critiquing European colonialism in any form are also, I’d suggest, more
likely than others to shy away from cookie-cutter ‘sort of the Middle Ages’
settings – or not be drawn to them in the first place. Critiquing colonialism,
or history at all, isn’t that common in a genre known for its nostalgic
tendencies, and perhaps breaking one convention is connected to breaking
others. But there’s more to it than that, and it goes back to something else
I’ve written about before: the influence of Alternate History.
So far as I can tell there is, quite simply, no Alternate
History story where the nexus event which changes the path of history happens
before Columbus’ arrival in America in 1492. This implies that the Middle Ages are too far back, too different to today, for
any change in the past to alter our present. The texts I’m talking about here
are trying to imagine, or at the least imply, a more just future for their
worlds, but the Middle Ages – fantastical or not – are too far removed for that
implication to carry weight, so setting inspired by the more recent past are
needed. This works for the pre-industrial settings as well. Both reference
empires fallen from former glories, and the temptation is to read these are
referring to the Roman Empire because of the pre-industrial present of the narratives.
Both can just as easily invoke the British Empire, and the ways that both
engage with contemporary issues stemming from that aspect of history suggests
that they do.
I would suggest that there are motions toward colonialism in Hobb's Farseer trilogy. She does not do much in that direction, but there *is* the expressed tension between the Coastal Duchies and the Inland Duchies, one deriving in large part from the conquest of the latter by the former. I have not done the work to investigate it yet, but it seems to me that it is worth a look.
ReplyDeleteI haven't read all Hobb's series, but given her interest it doesn't surprise me that she gestures towards these kinds of themes in a medievalist text too. There are a few, but its always - so far as I can see - something that has already happened, and is also always presented as straight out conquest. By that I mean there were one or two major battles and then one land was occupied militarily by another, this has happened in the real world of course, but its a different process to, say, settler colonialism. Conquest seems to be ok in medievalist fantasy, but slower colonialist processes aren't. Thanks for the addition to my list of books that do take up these themes though. I guess that really what I'm saying is there is a particular approach to a particular kind of imperialism/colonialism/conquest that doesn't appear in medievalist fantasy.
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